Gamepad: Why last generation Black Ops 3 versions are a mistake


If you’ve been following gaming news then you probably already know what this article is about. If you don’t, well, yesterday Activison announced that the versions of Black Ops 3 for PS3 and Xbox 360 will feature “Zombies” and “Multiplayer” only. The explanation they give is that the scope of the singleplayer campaign is too big for previous generation hardware to handle, and they couldn’t replicate it. Of course Activision also announced that the game will go from 59.99$ to 49.99$ for previous gen. The problem here isn’t that they think Multiplayer is worth 50 dollars, but that they consider the story to be worth no more than 10 bucks. In my personal opinion this is unacceptable, it’s obvious they’re trying to milk the last drops of life from the already dying PS3 and Xbox 360. However there was a similar case recently with Mortal Kombat X. After six months of silence about the game’s versions for previous generation, Netherrealm Studios were forced to cancel the release of the game for older systems, because they weren’t happy with the results…

Multiplayer only versions mean aren’t as unimaginable as one might think, because let’s face it, the Call of Duty campaign always feels a bit neglected. It’s the online experience that people are after. What they want is to play Co-op, Online, Zombies or whatever. A very small amount of people would buy the game only for the campaign. Of course speculation rises that Activision is potentially laying the groundwork for a Multiplayer only versions of Call of Duty. Honestly I can see that happening, due to the fact that the Call of Duty franchise doesn’t really have a direction to go to. At this point every era is pretty much explored and it’s only choice is to become a Halo-esque game or make a few more games set in WWII.

But let’s talk about last gen consoles. At this point it’s been almost two years since they’re out, and even though there’s Games with Gold or PS Plus, there aren’t many games coming out for those platforms. However, we’re yet to reach the point where every new game comes out for current gen ONLY, even though PS3 or Xbox 360 have an estimated one year of life before they become completely irrelevant, and like every other company out there, Activision is trying to broaden it’s scope and make the game accessible to a larger audience even though it may be missing the singleplayer version, after all their main focus is money (just like every company out there).

In my honest opinion though, I can’t really see why they wouldn’t be able to bring the WHOLE game on last gen. Sure, they could do a hell of a downgrade and they probably tried that, but a game should have the same features for all platforms, not missing some in different versions. If they system can’t handle it, don’t release it. Simple as that.,,


The Quick Save: This Week in Gaming September 25th

The Quick Save logo

Hey everyone! Welcome to another installment of The Quick Save where I help you catch up on some of the biggest headlines from the last week in video games. I will interject with my own opinion on may of these topics but I do my best to make sure that fact and opinion are clearly separated. This week was a quiet one in the news sector but big releases are definitely happening as video games are releasing for the holiday season whether you like it or not. Continue reading

Achievement Unlocked! – Forza Horizon 2 Presents Fast & Furious










Platform: Xbox One
Time to Complete: 2 – 3 Hours
Gamerscore Available: 1000G
Gamerscore Achievable: 1000G

Another one of these eh? Aye, why not, the first one was (hopefully) well received so I’ve written a few more, this time we’ll be looking at the moderately alright game Forza Horizon 2 Presents Fast & Furious which is a mouthful. Continue reading

Gamepad: How the Taken King saves Destiny


The Taken King is the third expansion to Destiny, blah blah blah level cap increase, new gear etc. Have you played the first expansion? Well basically you go on the moon and kill a baddie that wants to take over Earth, and now his daddy found out and he’s out to get ya. On a more serious note though, Bungie really did their best to create an interesting story, something that fans and critics alike agreed was lacking prior to the new expansion. And boy, the story is something else. The Taken King (TTK for short) starts with a cinematic that, without going into spoilers, shows us that Crota’s dad (the Taken King in question) doesn’t fool around while he parks his massive ship in the rings of Saturn preparing to for his assault on Earth. Continue reading

My 3 Favorite Online Multiplayer Games and What Makes Them Great

(no really you should laugh)

OK, so I google online video games and this came up. It’s completely unrelated to anything I’m about to say but this thing looks HILARIOUS

To be honest with you, I’m no multiplayer game expert. For the most part, I immensely prefer single player, story-driven games over pointless multiplayer drivel. Sure, I’ve had some fun shooting up strangers in Call of Duty just like everyone else, but honestly I’ve always seen multiplayer as something only good for short distractions and almost never felt the need to progress in any multiplayer meta-game as I felt it’s time I could spend progressing in the “real” game. Now, this may come as a surprise, but I’m not always right (if you’re an avid reader you’ve probably learned to go with the opposite of whatever I say, actually). Actually, some of my favorite video game memories come from multiplayer experiences. I’ve realized over time that there are a few specific traits that a game must possess to hook me, but once it does multiplayer allows for so much more replayability than any single player game. Continue reading

Have RPGs changed the way we perceive games?

Immersive experience. Open world. Rich story. Character customization. Play the way you want to play. These are the pillars that the current gaming generation more or less relies on. Don’t trust me? Let’s take a look at what’s coming in the next year then. Assassin’s creed – open world, The Division – open world, Ghost Recon Wildlands – open world, No Man’s sky – open world. Now let’s take a look at games that have come out during this year. Mad Max, Witcher 3, Metal Gear Solid 5, Dragon Age: Inquisition, Batman Arkham Knight, Bloodborne. Apart from a few RPGs in this list, the other classify as completely different genres, but they all carry an RPG element, with the age-old ”Play the way you want” motto, attached to every one of them. Let’s take a more in-depth look…

Gaming as we know it today, pretty much started in 2007, with the release of games that would shape the future. As romantic as that sounds, just take a look. We have Crysis, Mass Effect, Witcher, Call of Duty 4 and A LOT more that went on to become instant classics and change the perspective we have on games. For example, nowadays we care a lot more about the story and length of a game than we did some ten years ago. It’s one of the reasons Destiny was and continues to be hated as a game with a non-existent story even though we now have confirmation that wasn’t always the case. Another aspect of gaming players have started demanding more and more is a strong Multiplayer experience in order to justify the increasing cost of a game. And we know everyone justifies the money they spend on a game differently. I for example, like to think that a game should offer a strong singleplayer experience that is no less than six hours, with a Multiplayer mode that offers up to a hundred hours. You may think it’s too much, but for me it’s completely justifiable. And judging by the new gaming trends, I’m not the only one. The great demand for stronger Multiplayer experience is the reason every Call of Duty game will sell well, because it has the online mode down to a ”T”. It’s also one of the reasons the new Battlefront game will only feature an online component. Personally, I believe that this could potentially ruin yet another beloved franchise. Remember Titanfall? Exactly! But I’m drifting away a bit, so let’s get back on topic.

Another element of gaming that people really seemed to enjoy was open world, the idea that your charachter is given the freedom to go and do as they please, creating your own adventure, or trailblazing through the story. That’s what made Mass Effect, the Witcher and almost every RPG ever so popular, but as far as ME is concerned there is no right or wrong way to play the games. You shape your own commander Shepard, and with the feature that allows you to transfer save files from previous games into the next one, carrying decisions through the trilogy. Making a bad decision in Mass Effect 1 can have potentially dire consequences in Mass Effect 3. The way that the games connect the story is a very interesting idea.

Maybe, because gamers liked games with great story and freedom, developers started creating games with even greater stories and freedom which conditioned us to love these types of games even more, and now we’re stuck in an infinite loop of supply and demand. Undoubtedly, gaming has changed a lot, and the next big genre is out there, but it seems like the tried and trued method for making AAA titles nowadays is to make a story rich game (or create the illusion for a rich story), add characters, and put the player into a massive world, thus allowing them the freedom to create their own adventures. And I’m totally okay with that. All things aside, this means that developers have to put a great effort to create a strong product, as it should be. In this world where gamers are constantly bombarded with DLCs and pre-order bonuses, it’s hard to justify the price of a game, and a big game is defined not by the size of the map, but by the amount of content it has, and it’s very easy to see which games deserve their 60$ and which don’t. And while we can only wait for the next big genre, or the inevitable revolution in game design, let’s all just sit back and enjoy the freedom games offer us. For now.

The Quick Save: This Week in Gaming September 18th

quick save #1 9-17-15

Nintendo names new president Tatsumi Kimishima

The week started with a bang Monday when Nintendo announced that Tatsumi Kimishima would be taking over the presidential position after the passing of Satoru Iwata in July. Kimishima has a long track record with Nintendo, starting as the representative director of The Pokémon Company in 200 and quickly moving up the ladder to director of Nintendo of America, inc. in 2002. Since then he has taken over more roles in addition to director and was by most accounts the man best poised to replace Iwata. The choice of Kimishima is a bit of a surprise, though, as Shigeru Miyamoto and Genyo Takeda have been serving as presidents in the interim and would be more well known names to place in the position, Kimishima being a bit of an unknown variable in the public eye.

The official statement from Nintendo can be found here. It includes a quick briefing of Tatsumi Kimishima’s professional history and also some interesting changes concerning the changing of roles for some directors inside Nintendo including the new creative roles of both Miyamoto and Takeda, who both prefer creative roles to business ones. Changes were officially made on September 16th, framed as a “large-scale revision of the organizational structure of the Company”.

The Last of Us 2 Confirmed?

On Wednesday the 16th, during a live stream by Naughty Dog, writer Josh Scherr may have accidentally confirmed the existence of The Last of Us 2. Naughty Dog had said in the past they would like to do more with The Last of US. Scherr’s comment seemed to imply the development of a sequel, and of course a company like Naughty Dog would want to try to recreate the huge success of the original game. At this time Naughty Dog has made no official statement concerning Scherr’s comment or The Last of Us 2.

New PS4 Hardware from TGS

At the Tokyo Game Show this week, Sony showed off the new updated PlayStation hardware looks. When I say looks, that’s all there really is to it. Some new color schemes for both the PS4 and PSVita were shown, and while very pretty, weren’t anything all that impressive. The PS4 schemes likely coincide with the “lighter, quieter” hardware update announced in July. Also included in the booth was a new transparent Dual Shock 4 controller. While this is interesting to some, the sad thing is that new colored plastic is one of the biggest headlines out of this year’s TGS, a show having a harder time competing with other conventions this time of year.

Super Mario Maker a Critical Success

OK, turns out people like Mario. Who would’ve thought such a thing. Not only do they like Mario, but they seem to love making their own Mario levels. Super Mario Maker has reviewed extremely well, with scores like a 9/10 from IGN and a perfect score from Giant bomb. The interesting question now is if the game’s community will stay around, and more importantly does Super Mario Maker help the dismal sales of the Wii U?

Other News From TGS

Other smaller headlines from the 2015 Tokyo Game Show mainly come from Sony. On top of showing some new plastics, Sony continued showing off their VR headset “Project Morpheus”. They did something weird, though. The first part of the VR demo was DYNASTY WARRIORS. Yeah, you know, one of the worst possible games to show off virtual reality for the first time, but I’m no tech executive so what do I know. Turns out The Last Guardian still exists after it’s E3 appearance this year. Fan hype went through the roof when developers announced The Last Guardian would be at TGS in some new way, they just failed to mention that it was just a non-interactive video of Trico (the dog-bird-thing) in a cage looking kind of sad. But, hey! At least it didn’t disappear again…not yet at least.